Software Engineer - C++ / Windows at SendBird
Seoul, KR
At SendBird, we are building the most scalable and powerful chat API in the world. We have customers from over 150 countries around the world serving a truly wide-range of use cases across communities, marketplaces, on-demand services, games, and ecommerce.
 
We are working with some of the hottest (and the toughest) customers in every industry, and since graduating Y Combinator in 2016, SendBird has become one of the fastest growing startups in Silicon Valley.
 
SendBird is headquartered in San Mateo, California and has its APAC office in Seoul, South Korea.
 
The engineering team at SendBird is solving some of the biggest challenges related to building a reliable, feature-rich, and scalable real-time conversational experiences across different platforms.
 
The challenges range from building a platform that can scale to some of the largest userbase across distributed environments with optimal latency, creating a feature-rich, yet lightweight and high performance client-side SDK, and building products and services that can help customers incorporate real-time conversational technologies more rapidly.
 
You will be participating in building the best real-time conversational products and solutions possible. You are expected to learn and expand on your engineering knowledge and experiences to build a world-class product that solves difficult problems of our customers, and make it as easy as possible for the customers to harness the power of real-time chat.
Roles & Responsibilities
  • Design and implement key components of the SendBird C++ SDK (Windows)
  • Build an efficient, lightweight, and high performance client side SDK
  • Write customer-centric documentation and guides
  • Collaborate with design team to design and build user friendly sample applications
Key Qualifications
  • Expert-level knowledge of Windows programming with at least a year of experience developing, shipping, and maintaining Windows applications
  • Knowledge of general software design patterns
  • Deep understanding of Win32 API internals
  • Up-to-date on the latest framework changes, build tools, and libraries
  • Proficient in C++ with strong object-oriented design skills
  • Able to work independently and drive results
  • Ability to find the root cause of problems with a minimal set of information and only a few data points
  • Aility to find the optimal solution given resource constraints, and to understand the concepts of under-engineering and over-engineering
Bonus Points
  • Understanding of Unreal framework or game programming
  • Experience building SDK
  • Experience building chat/messaging system
  • Wide range of experience from the front-end to the back-end
  • Experience in various languages and frameworks
  • Experience participating in product design and architecture
  • Experience in learning and adopting latest technologies on gaming industry
  • Awards from programming competitions (e.g., ACM ICPC, IOI, etc.)
  • English proficiency for business collaboration