Graphics Engineer at BigBox VR
Seattle, WA, US


You are a talented Graphics Engineer looking to build the next generation of games for HTC Vive, Oculus Rift, and PlayStation VR. You have multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and can push pixels and perfect pipelines.

  • Strong communicator who loves the iterative technical and creative process
  • Desire to understand a product holistically and contribute creatively
  • Know when to be pragmatic and when to be blue sky
  • Make engineering trade-offs that align with business objectives
  • Possess wily and unconventional thinking
  • Must embrace teamwork, as well as solve problems independently
  • Eager to roll up your sleeves to make contributions outside of your specialty


  • Collaborating with artists, designers, and other engineers to design, research, innovate, and implement rendering technologies and feature sets
  • Work closely with technical artists to create highly-productive content workflows
  • 8+ years professional experience in software development
  • 5+ years professional experience in Unity
  • Experience with DX11, HLSL, GLSL, ShaderLab, and Shader Graph
  • Extensive GPU and shader experience
  • Experience developing tools and workflows
  • Extensive profiling and optimization experience
  • Passion for graphics programming and staying on top of current techniques
  • Proficiency in developing objected-oriented software, with deep experience in one or more relevant languages (C++ or C#)
  • Experience with the entire development life-cycle from concept to launching

Bonus Points

  • Strong background in AR or VR
  • Passion for eSports